Minggu, 28 November 2010

Get Free Ebook Fast breads! (The Crossing Press specialty cookbook series)By Howard Early

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Fast breads! (The Crossing Press specialty cookbook series)By Howard Early

Fast breads! (The Crossing Press specialty cookbook series)By Howard Early


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Fast breads! (The Crossing Press specialty cookbook series)By Howard Early

Ten to fifteen minutes is all it takes to mix up the ingredients and great each of these breads into the oven: White, Rye, and Whole Wheat Sandwich Breads; Coarse and grainy dinner breads such as Sunflower Rye Bread; Cake-like breads such as white Poppy Seed Bread; Fruit Breads from apples to raspberries; Vegetable breads such as carrot and zucchini; Breads with nuts and seeds; A whole chapter of chocolate breads both subtle and outrageous.

  • Sales Rank: #2870387 in Books
  • Brand: Brand: Crossing Press
  • Published on: 1986
  • Binding: Hardcover
  • 151 pages
Features
  • Used Book in Good Condition

From Publishers Weekly
With its large type, one-recipe-per-page design and complete but terse instructions, this book is as basic and simple as good bread. A boon to busy cooks, most of the breads can be ready for the oven in 10 to 15 minutes, even less if ingredients are assembled ahead of time. Early (author and cooking instructor) and Morris (The Different Bread Book explain the chemistry of quick breads and the role each ingredient plays in a bread's composition, allowing creative cooks to substitute and experiment with varieties of flours, sweeteners, liquids and fats. Most of the recipes are for dinner breads, but muffins, scones and crackers are included. There are several international breads (Finnish, Irish, Indian) and chapters on variations of basic white and whole-grain breads (coffee oat, potato rye and bran fig) nut and seed breads, chocolate and carob breads (with the cake-like cherry-chocolate bread), vegetable breads and a large collection of unusual fruit breads. Illustrations not seen by PW. Better Homes and Gardens Cook Book Club and BOMC selections.
Copyright 1986 Reed Business Information, Inc.

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Minggu, 21 November 2010

Ebook Geotechnical Engineering DesignBy Ming Xiao

Ebook Geotechnical Engineering DesignBy Ming Xiao

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Geotechnical Engineering DesignBy Ming Xiao

An accessible, clear, concise, and contemporary course in geotechnical engineering design.

  • covers the major in geotechnical engineering
  • packed with self-test problems and projects with an on-line detailed solutions manual
  • presents the state-of-the-art field practice
  • covers both Eurocode 7 and ASTM standards (for the US)

  • Sales Rank: #1679937 in Books
  • Published on: 2015-05-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.70" h x .70" w x 7.50" l, .0 pounds
  • Binding: Paperback
  • 424 pages

Review

“As such, this book is likely to be retained and well thumbed by a student well into their first few years in industry.”  (The Structural Engineer, 1 February  2016)

From the Back Cover

This accessible, clear, concise and contemporary text in geotechnical engineering design covers the major design topics, making it the one stop shop for students. Packed with self-test problems and projects, and with a detailed online solution manual, it presents the state of the art in engineering practice, including soil nail walls, liquefaction, earthquake foundation design and erosion controls.

Geotechnical Engineering Design explains fundamental design principles and approaches in geotechnical engineering, offering an introduction to engineering geology, subsurface explorations, shallow and deep foundations, slope stability analyses and remediation, filters and drains, earth retaining structures, geosynthetics, and basic seismic evaluations of slope stability, lateral earth pressures, and liquefaction. Readers are expected to have taken a soil mechanics course and already understand the principles of engineering properties of soils.  The he book applies these principles and focuses on the design methodologies in geotechnical engineering.

Individual chapters present particular design approaches, followed by a detailed sample problem demonstrating it.  The chapters begin by explaining why that design topic is important in engineering practice.   Hundreds of illustrations on field applications and design approaches are provided throughout the text. Wherever designs are presented, sample problems and solutions are included and homework problems at the end of each chapter test students’ basic understanding of the concepts and design approaches as well as challenging them to solve real-world design issues.

A unique aspect of the book is the inclusion of Eurocode 7: Geotechnical design, the European Standard for the design of geotechnical structures. The design approaches of many topics in this book use both limit state design (in Europe) and allowable stress design (in the USA) so two sets of solutions in many sample problems are provided to show both design methodologies. Both British Standards and America Society for Testing and Materials (ASTM) standards are referred to. This allows an international audience to understand the commonalities and differences in geotechnical engineering designs worldwide.

About the Author

Ming Xiao is Associate Professor in the Department of Civil and Environmental Engineering at Pennsylvania State University, USA

Contributing author Daniel Barreto is Lecturer in Geotechnical Engineering in the School of Engineering and the Built Environment at Edinburgh Napier University, UK

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Sabtu, 13 November 2010

Ebook Free Spirited Away (Japanese Edition)By Hayao Miyazaki

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Spirited Away (Japanese Edition)By Hayao Miyazaki

Spirited Away (Japanese Edition)By Hayao Miyazaki


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Spirited Away (Japanese Edition)By Hayao Miyazaki

Picture book of the movie Spirited Away by Miyazaki Hayao. A lazy spoiled girl must suddenly find incredible courage and energy to save her family, friends, and herself. In Japanese. Annotation copyright Tsai Fong Books, Inc. Distributed by Tsai Fong Books, Inc.

  • Sales Rank: #1230617 in Books
  • Brand: Brand: Tokuma Shoten
  • Published on: 2001-08-01
  • Original language: English, Japanese
  • Number of items: 1
  • Dimensions: .80" h x 8.50" w x 10.10" l, .0 pounds
  • Binding: Hardcover
  • 165 pages
Features
  • Used Book in Good Condition

About the Author
Hayao Miyazaki is one of Japan's most beloved animation directors. In 2005 he was awarded the Venice International Film Festival's Golden Lion Award for Lifetime Achievement, and his Studio Ghibli received the festival's Osella Award for overall achievement in 2004. Miyazaki's films include Spirited Away, winner of the 2002 Academy AwardA(R) for Best Animated Feature Film, as well as Castle in the Sky, My Neighbor Totoro, Kiki's Delivery Service, Princess Mononoke, Howl's Moving Castle, and Ponyo, all of which have received great acclaim in the U.S. Miyazaki's other achievements include the highly regarded manga series NausicaA of the Valley of the Wind and Starting Point: 1979-1996, a collection of essays, interviews, and memoirs that chronicle his early career and the development of his theories of animation. Both are published in English by VIZ Media. "

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Senin, 01 November 2010

Get Free Ebook Unity Game Development ScriptingBy Kyle D'Aoust

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Unity Game Development ScriptingBy Kyle D'Aoust

Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity projectAbout This Book

  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete game
  • Build key game features, from player inventories to friendly and enemy artificial intelligence
Who This Book Is For

If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.

What You Will Learn
  • Include controls for both keyboard/mouse and the gamepad
  • Create three different types of expandable items
  • Implement an inventory that includes a hot key system
  • Optimize your game's video and audio options
  • Integrate a GUI HUD with buttons, health bars, and damage reports
  • Make a complex AI system
  • Save game data in multiple styles
  • Track player statistics and scores
In Detail

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.

In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.

  • Sales Rank: #1523675 in Books
  • Published on: 2014-12-15
  • Released on: 2014-12-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .46" w x 7.50" l, .78 pounds
  • Binding: Paperback
  • 260 pages

About the Author

Kyle D'Aoust

Kyle D'Aoust has been programming for about 10 years. In 2004, at the age of 14, he taught himself the C++ language. By the end of high school, he had learned Visual Basic and JavaScript as well. In college, he majored in game production and specialized in the Unity engine using C#. After graduating from college, Kyle started his career with gamifying software. He is currently working as a Serious Games Developer at Quicken Loans, creating games used as training material.

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